The last chapter in AD&D supplement The Rogues Gallery was titled “Personalities”. This chapter provided statistics and descriptions of legendary personages. Basically they were PCs and NPCs created by TSR staff. Erol Otus provided both an illustration and statistics for a character of his called Valerius.
hit points: 81
armor class: -2 [error in original states Ac10]
Valerius is an independent-minded man, a trait which causes his
detractors to consider him a renegade. he has rejected the idea of
building a castle, considering it an exercise in foolish futlity. Now,
he spends his time constantly travelling, never staying in a single area for
more than one adventure. He travels light, disdaining armor and
encumbering items, preferring to depend on a few magical devices and his own
skill. Money means little to him except for its usefulness when
spent. He enjoy an extravagant lifestyle, spending money on clothes and
pleasant comforts. When out of money, he will try all manner of
adventures to get more. Where it comes from does not always concern
In many ways Valerius is an atypical man. He enjoys the arts
and will at times act as a patron He is interested in peoples, ancient
civilizations, and scientific curiosities. Many of his adventures are
prompted by strange rumours of these things.
The few magical objects thatValerius has collected are (as befits his
nature) somewhat unique. He has a set of bracers of the
blinding strike, a sword of skewering, a ring
of protection +2, and a ring of vampiric regeneration.
New Magic Items
of the blinding strike
bracers look identical to magical bracers customarily found. If they are
worn by non-fighters they will simply act as bracers of defense,
AC 4. However, they have 2 special powers that will reveal
themselves when they are worn by fighters. First of these is that
the bracers allow the user to add one to his or her initiative rolls
when they are worn. Secondly, they can, at mental command, double the
number of strikes the owner is allowed for that particular round. The
fighter may only use this second power 3 times per day. The change in
armor class may also be used by the fighter.
This lightweight and somewhat flimsy-looking sword is a
powerful magic weapon. Although it has no bonuses to hit or damage and
only does damage equal to a short sword, it can negate the bonuses given to
magical armor. Hence, a +4 plate mail would be treated as if it were
armor class 3 when determining whether this weapon would score a hit.
It does not negate magical bonuses for attacks by other weapons on that
opponent, nor does it permanently cancel any bonuses. The sword may
also strike any monster not normally hit by non-magic weapons.