In my Wraeththu overview and re-evalution I commented that the proposed rules for Wraeththu don't fit the source material but might make for a playable game. While scouring the official Wraeththu site for more info on the 'Storm' system, I came across this short thread in the official message board for the game. I can't be exactly certain, since Gabby2600 is being so damn circumspect, but it looks to me like the Storm system is derived from Gabby's vintage '92 rules. I don't think that bodes well for the success of the game as a simulation-of-setting endeavor. If the combat and magic rules are well implemented, the game might still be a relative success, assuming the audience for queer future fantasy is big enough to support an rpg. I doubt the audience is really as big as the Wraeththu team hope, but that's the way it always goes when people new to the rpg business try to make a breakout product. I'd like to get onto the board and ask some more question about the system, but when that happened on rpg.net Gabby was even less forthcoming than in the link above. Still, RPG.net forums are down today, so I have some online time to burn.