Topic: RPGs
There's a great thread developing on the RPG.net forums discussing games with good social mechanics. I have often thought it would kick mucho ass to play a game with a set of social mechanics as intricate and exciting as its combat system. One idea put forth (notable examples of which include HeroQuest and Universalis) is to have the same engine drive both social and combat mechanics. I'm not convinced that this method is the best solution, but I see it as an interesting step in the development of games with meaty social subsystems.
Posted by jrients
at 11:05 AM CDT