So I'm going over my new copy of World of Synnibarr and I guess I can see why some people hate it. As far as I can tell the mechanics are basically adequate. Ginchy in some places, but fundamentally sound. In terms of taste, the game is a crime against nature for two types of simulationist players. For setting-intensive simulationists, the background info is ham-handed and incoherent. For character-immersive simulationists, the character generation probably leaves something to be desired too. Random char gen seems to be the norm, though build-your-own options exist. It looks like starting characters can vary wildly in power levels, leaving some PCs with the ability to hog the spotlight.
But for the kind of player who wants to put on an old heavy metal album, scarf some snacks, and roll some dice at dragons, Synnibarr looks like a pretty good fit. I can see myself playing this game much more than Cyborg Commando. McCracken may not be the best game designer or setting crafter out there, but he certainly isn't a loon as he is often portrayed. If you can imagine yourself in a game where a ninja, a cyborg, and an elf take a starship to travel to the stock dungeon setting where they slay a dragon simply to scarf up its loot, then Synnibarr might be the game for you.
Posted by jrients at 9:16 PM CDT