Last night was Dave Hoover's "Avatars" game and once I had a great time. Our efforts to be goodwill ambassadors between the humans and the Twisted pretty much ended in a clusterfuck. Ah well. Player characters aren't always the best people to address sweeping social problems, especially problems that can't be fixed with senseless violence.
The other development was the solution to the situation involving Ray's PC Jonny the kid. Turns out I was worrying for nothing. Jonny is a runaway and really doesn't seem to be interested in finding his parents. The rest of the party was a bit cheesed off to discover that Uncle Lars, whom we had busted ass to save from a horrible fate, was just some guy named Lars that wasn't related to Jonny at all.
Dave has thrown the PC group a lead for a dungeon to explore and frankly, I am doing my best to keep the group from exploring that dungeon. If I get outvoted, overridden, or ignored it won't be the end of the world, but I feel like I have to make some sort of effort to avoid further dungeoneering in the campaign. It's not that I'm against dungeoneering as such. Anybody who has gamed for any length with me knows I'm a big ol' dungeon-monkey. It's just I signed on to Dave's Savage Worlds game in hopes of doing something different than kill orc, take pie. And if we really are going to do dungeons, why not just play & Dragons and be done with it?
I dunno. Maybe I gots a bad attitude. After all, I was just contemplating a few weeks ago how it might be fun to port The Keep on the Borderlands over to SW. Still, I have my opnions on where I'd like to see this campaign go and I intend to steer the game that way as much as I can without being a disruption. I want to be part of the solution, not part of the problem, so if I seem to be doing more harm than good, I'll back off.
Posted by jrients
at 9:49 AM CDT