Reading my newly acquired 1st edition Gamma World not long after going through Palladium's After the Bomb and Mutants Down Under has kinda put me in a mood to combine these settings into a single gonzo incoherent post-apocalyptic milieu. One of the nice things about post-apoc style games is that you can whip up location-based adventures with mutational nonsense and techno-artifacts, allowing one to rely on the formulary of D&D but hiding it under different window dressing. That and you can have exotic mutant chicks instead of exotic elf chicks.
Posted by jrients
at 6:43 PM CDT