Today I ended up going to the local used bookstore in search of a copy of Dan Brown's The DaVinci Code (long story) but instead found cheap copies (a fiver apiece) of three Palladium supplements: Transdimensional TMNT, Mutants Down Under, and After the Bomb. All these are TMNT supplements, but useable as source material for Heroes Unlimited. The post-apocalyptic stuff ought to be stealable for a Gamma World game to boot. Additionally, Transdimensional includes rules for time machines and Mutants Down Under contains rules for airships. Put 'em together and you can build your own Time Zeppelin!
My chess variant games over at ItsYourTurn are at standstill; I had forgotten about the 25 moves per day limit for non-paying members. My own grim predictions have turned out to be true: I'm doing pretty good in a couple of games of Anti-Chess a.k.a Loser's Chess. I'm totally blowing chunks at a game of Horde Chess, a variant in which black is equipped only with a horde of pawns.
I broke out the old xiangqi books tonight. I had forgotten the non-western annotation method that had stumped my prior plans to study the game in depth. Maybe I can translate a game or two to western notation. Pritchard's Popular Chess Variants has at least one xiangqi game in western notation. I'll have to take a look at that.