Topic: Chess Variants
I'm reconsidering my original plans for the 2-D versions of the Basilisk and Dragon. In Gary Gygax's Dragonchess, of which Draconian is a direct descendant, the normal move/capture and special powers of both pieces do not overlap. In other words, if a Dragon could move to a certain square it could not also choose to use its breath weapon on that square. Ditto the basilisk and its freezing effect. In my first go at translating these pieces to a 2-D board I think I squashed their movement and powers too close together.
Oh, and I've decided that calling the game just "Draconian" sounds cooler than "Draconian Chess".