Topic: RPG Actual Play
Last night was Dave Hoover's "Avatars" campaign, using the Savage Worlds system. I had a great time as usual. Although it delayed starting the game, we all had a great chitchat before the roleplaying starting, mostly chewing the fat about videogames. That was a lot of fun. Even more fun was the total slobberknocker of a fight we had with some more of the dreaded ant riders. Those guys are a great foe. We very nearly lost two PCs and Count Dante's horse. At one point things looked so bad I thought we were staring down the barrel of a Total Party Kill. I love it when rpg combats get that scary. We also hooked up with some non-dead friendlies (thanks for reading the blog, Dave!), so hopefully we can get some information from the locals next session. I had a really good time despite the fact that I had a bout of indigestion for much of the night. (Too much pop + too much food + not as young as I used to be = boo-boo tummy.)
Later I noticed an error in my revised advancement plans for my PC. I tried to slip Power Surge onto the ladder before its prerequisite. Power Surge is a nifty little edge that gives you a slew of extra power points whenever you get a joker for initiative. Considering that both my and Loren's spellcasters were depleted by the end of the fight, I think an edge like Power Surge could be beaucoup handy. Anyway, so I moved Power Surge further along the advancement track and finally buckled under and bought some Fighting skill for my little wussboy PC. Now I might actually hit my foes regularly. Of course, I still only get a d4+1 damage with my low Strength score. But them's the breaks.
There was a general consensus that everyone at the table would like to play the "Necessary Evil" campaign when it comes out. This is an official SW campaign book in which an alien menace invades and defeats the superheroic defenders of Earth. The PCs are the supervillains who must now step up to the plate and stop the bug eyed monsters. Sounds like a great concept, though I'm unsure how well Savage Worlds can be tuned for superheoic play. One problem with "Necessary Evil" is that everyone at the Wednesday night game would like to be a player in it. As far as I can tell it may well turn out to be one of those really cool games that no one wants to GM. I've seen this problem before. I might enjoy running NE, but I'm pretty darn certain that I would have a blast being one of the players. Especially with Pat at the table.